Quinn is a UI/UX designer crafting digital experiences that feel effortless to use and beautiful to inhabit. Based in Montreal.

Brought Doom: The Dark Ages' UI to life by converting component libraries into polished game-ready assets, layering VFX onto static elements, and holding every design to an accessibility bar above industry standard

Created virtual assets and branded hint systems for Room Escape's physical rooms, developed the corporate visual identity, and managed social media.

Built an animated résumé in the exact visual style of Cyberpunk 2077, matching the trailer UI frame by frame with a custom-designed font, VFX, and sound engineering.

Led branding and UI design for Souper Showdown as a university capstone project — creating scalable visual assets, character modelling, and composing the game's main theme.
Quinn is a UX designer with ten years of experience shaping the way people interact with complex systems. From award-winning video games to fintech platforms and health tech products, the through-line has always been the same: making the difficult feel effortless.
Based in Montreal, available worldwide.
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